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  <id>tag:dreamwidth.org,2015-02-28:2383372</id>
  <title>landingtree</title>
  <subtitle>landingtree</subtitle>
  <author>
    <name>landingtree</name>
  </author>
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  <updated>2021-07-04T04:19:19Z</updated>
  <dw:journal username="landingtree" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2015-02-28:2383372:28623</id>
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    <title>Very Serious Dispatches from the Palace of Axica, Lord Of All That Is Unquiet</title>
    <published>2021-07-04T04:19:19Z</published>
    <updated>2021-07-04T04:19:19Z</updated>
    <category term="roleplaying"/>
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    <content type="html">Our roleplaying game world has textile factories which warp space and produce strange hallucinogenic effects, and today one of my players pointed out that there must therefore literally be such a thing as the fabric of reality.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=landingtree&amp;ditemid=28623" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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  <entry>
    <id>tag:dreamwidth.org,2015-02-28:2383372:28068</id>
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    <title>landingtree @ 2021-06-27T14:05:00</title>
    <published>2021-06-27T02:19:54Z</published>
    <updated>2021-06-27T02:19:54Z</updated>
    <category term="roleplaying"/>
    <dw:security>public</dw:security>
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    <content type="html">...oh, lord, the feature of roleplaying &lt;i&gt;The Quiet Year&lt;/i&gt; that I hadn't understood after last week's session was the &lt;i&gt;exponential increase in chaos&lt;/i&gt;. We got competing cults, conspiracies of assassins, baker alchemists of negotiable morality, a contingent of miners isolated in a time fault long enough to &lt;i&gt;speciate&lt;/i&gt;, mournful poets wandering in the palace's magically unstable periphery throwing sheets of verse onto the wind, mysterious travelers whose low-quality hats cause them to be treated as literally invisible by all other residents, self-replicating kitchen machinery... And these are just the things we usually forgot about while other stuff was going on! All the coherence we made in the game was partial and on the fly. It was lots of fun and stressful as all get out. Soon I will make it all fit into a neat table of factions for the game that's to follow. Soon. After lunch.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=landingtree&amp;ditemid=28068" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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