landingtree: Small person examining bottlecap (Default)
[personal profile] landingtree
Day's writing productivity: working out what kind of fish the protagonist is being given. Yesterday's writing productivity: working out that the other protagonist's village mainly grows rye. Grand strides? Grand strides.

Mainly, though: New Zealand was apparently once home to a three foot tall parrot.

Date: 2019-08-07 10:34 pm (UTC)
leaflemming: (Default)
From: [personal profile] leaflemming
Why do they grow anything at all? Why are they not hunter-gatherers? I am increasingly puzzled over the fact that humans developed agriculture, when 1) it seems to have been a harsher and far less healthy life, and 2) getting wild grains to become useful crops was a multi-generational project that no one could have known in advance would work. (Potatoes are nightshades! Who decided to cook them for a bit and eat them on the offchance it would be survivable? Were they using vounteers? HOW MANY TIMES DID THEY HAVE TO TRY TO GET IT RIGHT?)

Granted, we developed it in multiple places independently, so there's an implication that there was some sort of historical imperative operating. But even so, I'm starting to see the default presence of farming in nearly all fantasy worlds as a systemic genre failure. If you were operating in a universe where any sort of prescience or magical insight was available, you wouldn't go down this road.

Date: 2019-08-08 02:33 am (UTC)
leaflemming: (Default)
From: [personal profile] leaflemming
Yeah, that wasn't a clearly phrased argument -- the point about modified strains of staple grains was mostly there just because it's been on my mind. (HOW DID THEY DO IT? WHY DID THEY DO IT?) In terms of world-building, it's the other thing I'd stress: agriculture appears to have led to reduced height, health, and life expectancy. Also a range of ecological problems. So in the world I've been tinkering with for the "Aotearoa without extinctions" thread of my possibly-one-day-to-be-finished novel, it presents as a path they wouldn't obviously have a reason to take -- since they have omniscients wandering around in the population from well before the end of the ice age. And it seems to me this constraint would apply to a lot of extant fantasy worlds if they were thought through a little more.

As to the mobility requirements of hunter-gatherers: more research needed on this, but it's going to have to do with population density, and in my world this has been kept deliberately low by real world standards. (As a means of preserving ecological richness, which is considered to be in the long term interests of everyone, as well as being valued in its own right). As a general point, I think the range of your average hunter-gatherer in our own history didn't have to be that large.

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