Heracles inexpectatus
Aug. 7th, 2019 09:57 pmDay's writing productivity: working out what kind of fish the protagonist is being given. Yesterday's writing productivity: working out that the other protagonist's village mainly grows rye. Grand strides? Grand strides.
Mainly, though: New Zealand was apparently once home to a three foot tall parrot.
Mainly, though: New Zealand was apparently once home to a three foot tall parrot.
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Date: 2019-08-07 10:34 pm (UTC)Granted, we developed it in multiple places independently, so there's an implication that there was some sort of historical imperative operating. But even so, I'm starting to see the default presence of farming in nearly all fantasy worlds as a systemic genre failure. If you were operating in a universe where any sort of prescience or magical insight was available, you wouldn't go down this road.
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Date: 2019-08-08 01:46 am (UTC)b) I have the instinct that you've set the problem in its hardest form with getting wild grains to become useful crops was a multi-generational project that no one could have known in advance would work. My instinct is to doubt that anyone had agriculture in mind as a goal when they started the processes that lead them to agriculture. Many of those steps would have to have been followed as by-products of previously existing life modes before anyone could have the thought, 'Hey, we could make a system out of this, let's test these nightshades on people we dislike.' I take this to mean that hunter-gatherer life has some tendency to produce the kind of accidents which can result in agriculture. (Not that this is an answer, this just shifts the field of my version of the question!) However,
c) I take it that one of the assumptions of hunter-gathering is mobility; that people had to roam over a fairly large range except in conditions of exceptional land productivity. (Now I feel as though I should check that further). But when your land is draped in an apparently-mystical shroud of cobweb which drains vitality out of humans preferentially, followed by other large mammals, followed by everything else in the ecosystem and possibly the structure of reality as well, then there's an incentive toward concentrating into larger groups and maintaining the long-term fertility of a comparatively small area of land.
(What I need to research more is what actual concentration of humans this would result in based on different parameters of how the cobweb might behave. For the moment I am fudging this, though, which is why protagonist's village is a village).
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Date: 2019-08-08 02:09 am (UTC)no subject
Date: 2019-08-08 02:33 am (UTC)As to the mobility requirements of hunter-gatherers: more research needed on this, but it's going to have to do with population density, and in my world this has been kept deliberately low by real world standards. (As a means of preserving ecological richness, which is considered to be in the long term interests of everyone, as well as being valued in its own right). As a general point, I think the range of your average hunter-gatherer in our own history didn't have to be that large.
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Date: 2019-08-08 04:50 am (UTC)Yeah, that's interesting -- especially in fantasy with gods. (The Thessaly books have gods who aren't omniscient and learn as they go, but it isn't something I've seen terribly much of. A story I started a few years ago has gods in it who have this problem, they embody social baselines which now look very odd to me, and there is no explanation except 'It seemed resonant at the time'. At which point the thing to do is probably lean into the oddness while complicating it around the edges).
I don't think I've ever (before now, possibly) seen fantasy where the result of having precognition is 'Society starts with all the possible fruits of human learning already available.' I like how that works in the bit of that thread of your story I've read so far. I have questions! but I will wait and see what happens instead of asking them.
I will think about hunter-gathering, while trying to keep on the 'writing something' side of the line and not fall over into 'Trying to devise a whole world, help, help.'