In my weekly roleplaying group, we've been running Sleepaway. We're summer camp councilors, trying to protect the children in our care from an evil spirit. It's a horror story, where partial success is the best we can hope for, set up in such a way as to require a deal of emotional spoons. It's also my favourite of the roleplaying games I've played, in ways which help explain to me a bunch of the things I don't find compelling in other games. (The next thing we intend to play has similar mechanics but a happier subject; I'll report back on whether it's equally good).
( Cut for being partly about navigating emotions in a very dark story )
( Cut for being partly about navigating emotions in a very dark story )